E-E-A-T & Transparency
Benchmark Testing Methodology
Why do most YouTube "60 FPS showcase" videos mislead buyers? Because testing the opening menu or the first 90 seconds of a game hides thermal throttling and mid-game EFB/VU1 bottlenecks.
1. Worst-Case Scene Testing (Not Intro Menus)
Every game in our database is tested at its heaviest known bottleneck scene—such as the Athens plaza & Colossus of Rhodes in God of War II, the 3rd Colossus arena in Shadow of the Colossus, New Donk City in Super Mario Odyssey, and Dragon Roost Cavern heat-haze in The Wind Waker.
2. Performance Tier Definitions
- 🟢 PERFECT (Locked 60 / 30 FPS): Runs at 98-100% full speed at 1.75x to 4x upscale resolution with zero audio crackling.
- 🟡 PLAYABLE (With Tweaks): Requires specific cycle rate (-1 underclock), disabled readbacks, or 1-frame auto-frameskip to maintain smooth gameplay.
- 🔴 STRUGGLES: Drops below 75% game speed with stretched/crackling audio even after underclocking.
- ⚪ UNSUPPORTED: Hardware SoC or OS (e.g. Linux ARM Cortex-A53 or iOS App Store JIT restriction) cannot boot or run the target emulator.
3. Zero-Piracy Policy
RetroFPS Matrix is strictly a hardware telemetry and configuration reference platform. We never host, link to, or distribute copyrighted game ROMs, ISOs, NSPs, or proprietary console BIOS dumps.